Meet the Innovators: First Speakers Announced for the VR Arcade and Attractions Summit

Introduction

The VR Arcade and Attractions Summit is set to be a pivotal event in the world of virtual reality and immersive entertainment. Scheduled for March 17-18, 2025, in Las Vegas, this summit gathers industry leaders to share insights, showcase innovations, and discuss future trends.

Excitement builds with the announcement of the first three speakers:

  • Brent Bushnell: A visionary in VR entertainment.
  • James Jensen: A pioneer in experiential entertainment through location-based VR.
  • Sam Wang: An innovator shaping the future of immersive technology.

These experts will provide attendees with valuable knowledge and perspectives that challenge the status quo. Prepare for discussions that push boundaries and ignite ideas.

Meet the Innovators: First Speakers Announced for the VR Arcade and Attractions Summit

Brent Bushnell: A Visionary in VR Entertainment

Brent Bushnell is a leader in the VR industry, using innovation to redefine entertainment. As the co-founder and CEO of Two Bit Circus, he has changed the way audiences experience immersive entertainment. His unique blend of technology and creativity pushes boundaries and raises the bar for interactive experiences.

Background and Contributions

Bushnell’s journey began with a passion for creating engaging environments. With a background in robotics and engineering, he combines technical expertise with a talent for storytelling. His impact on the VR industry is substantial:

  • Interactive Experiences: Two Bit Circus was known for its unique blend of custom arcade games featuring shoulder-to-shoulder play along way before “competitive socialization” was a the industry buzzword for LBE.
  • Innovative Venue: The flagship location in Los Angeles showcased cutting-edge VR attractions alongside modern carnival games, creating a hybrid model that appealed to diverse audiences.

Key Projects and Initiatives

Several initiatives under Brent’s leadership have set benchmarks in immersive entertainment:

  • VR Arcade Games: Two Bit Circus has pioneered engaging arcade experiences that incorporate VR elements, making it accessible for all ages.
  • Collaborations: Partnering with tech giants, Brent integrated advanced technologies into attractions, enhancing user experience through seamless interactivity.
  • Sustainability Focus: The company emphasized STEM programs, but added an Art element, making it STEAM, showcasing how fun can be educational too!

What Attendees Can Learn

During his session at the summit, attendees will gain invaluable insights from Brent’s extensive experience:

  • Design Principles: Understanding what makes an immersive experience work—from narrative structure to user engagement strategies.
  • Future Trends: Exploration of upcoming trends in VR technology and consumer behavior that will shape the industry.
  • Practical Applications: Real-world examples of successful projects that attendees can adapt or draw inspiration from for their own ventures.

Brent’s bold vision for VR not only captivates but also challenges industry norms. His session promises to be a highlight of the summit, offering actionable knowledge that empowers participants to elevate their own immersive experiences. Engaging with a leader like Brent offers an opportunity to redefine what’s possible in virtual reality entertainment.

James Jensen: Pioneering Experiential Entertainment Through Location-Based VR

James Jensen is a leader in experiential entertainment, known for his groundbreaking technical work creating The VOID. Unlike traditional gaming, his projects go beyond the screen, creating immersive spaces that captivate users in ways we never thought possible.

Innovations in Location-Based VR

  1. Transformation: James believes in the power of VR to create transformational experiences. His latest project, JUMP, emphasizes the agency of the user as they have to take a leap of faith out of a virtual airplane into a wind tunnel wearing a real wingsuit. This unforgettable experience leaves a lasting impact on participants.
  2. Technology Integration: By harnessing the latest technologies, he has transformed how people experience virtual reality in real-world settings. This shift has opened up new avenues for businesses to attract and retain customers.

At the upcoming VR Arcade and Attractions Summit, attendees will have the opportunity to hear directly from James about the future of location-based VR. Here are some key topics he will be discussing:

  • Emerging Trends: What does the future hold for location-based experiences? James will share insights on upcoming innovations that have the potential to reshape the industry.
  • User Experience: Discover how to drive repeat visitation by designing loyalty and progression systems that cater to different audiences.

James Jensen’s session promises to inspire those looking to elevate their offerings to a premium level in location-based VR. With his vision and insights, attendees will walk away equipped with knowledge to drive their own innovations forward.

Get ready for a session that not only informs but also sparks creativity throughout the industry.

Sam Wang: Shaping the Future of Immersive Technology

Sam Wang is a leading figure in the world of immersive technology, particularly known for his work at Mirra. He has played a crucial role in shaping the virtual reality (VR) industry by focusing on improving user engagement and overall experience.

Key Contributions to VR

Here are some of the ways Sam Wang has made an impact in the field:

  1. Innovative Technologies: Sam has developed several groundbreaking technologies that enhance virtual reality experiences. By incorporating advanced algorithms and user-centered design principles, he has revolutionized the way users interact with virtual environments.
  2. Social Experience Focus: His latest business, Mirra, is the first VR arcade designed for the competitive socialization trend. Short, intense, turn-based games with spectacular spectator experiences bring the crowds, and the elevated food and beverage keeps them there.

Insights to Expect at the Summit

During the upcoming summit, attendees can look forward to gaining valuable insights from Sam’s sessions:

  • Future Trends: Sam will share his thoughts on emerging trends in immersive technology, such as how to build more social experiences in location-based virtual reality.
  • Spectator Experiences: Discover how technology can create engaging spectator experiences that turn viewers into participants.

The diverse expertise of the three speakers—Brent Bushnell’s visionary approach with Two Bit Circus, James Jensen’s innovations at JUMP, and Sam Wang’s cutting-edge developments at Mirra—represents different facets of the VR industry. Each brings unique perspectives that collectively push the boundaries of what is possible in virtual reality.

As the summit approaches, anticipation builds around the discussions these leaders will ignite. Their collective insights promise to inspire new ideas and spark conversations about the future of immersive technology.

Why You Should Attend the Summit

The VR Arcade and Attractions Summit is a must-attend event for anyone in the industry. This year, we have an action-packed schedule lined up with valuable insights and great opportunities to connect with others.

Key Highlights of the Event Schedule

Here are some of the exciting sessions you can look forward to:

  • Brent Bushnell will dive into the future of immersive entertainment. Attendees will gain insights on innovative projects that push the boundaries of VR technology.
  • James Jensen will share his expertise on location-based VR experiences. His session will reveal emerging trends and best practices to create unforgettable interactions.
  • Sam Wang will discuss advancements in user experience through his work at Mirra, showcasing how technology transforms immersion in virtual reality.

With such a diverse lineup, participants can expect to walk away with practical knowledge and inspiration.

Networking Opportunities

The summit isn’t just about sessions. It’s an exceptional chance to connect with industry professionals.

  • Engage with fellow attendees who share your passion for VR.
  • Build relationships that may lead to future collaborations or partnerships.
  • Meet innovators, creators, and thought leaders shaping the landscape of VR entertainment.

This environment fosters conversation, creativity, and community. Don’t miss out on being part of this vibrant gathering!

Conclusion

The VR Arcade and Attractions Summit is more than just an event; it’s a gateway to the Future of Fun.

  • Gain insights into how industry leaders like Brent Bushnell, James Jensen, and Sam Wang are set to revolutionize entertainment.
  • Discover cutting-edge trends in immersive experiences that will shape the landscape of virtual reality.

Don’t miss your chance to be part of this transformative experience.

Ticket sales are now live! Secure your spot and immerse yourself in a world where innovation meets entertainment.

Join us on March 17-18, 2025, in Las Vegas and witness firsthand how these pioneers will lead the charge into the future of VR.

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