Speaker Bio

Eugene Jarvis

President, Creative Director

Raw Thrills, Inc.

EUGENE JARVIS BIO

An avid gamer and pinball player as a kid, Eugene broke into game design working for Nolan Bushnell at Atari in 1977, programming electronic pinball games, sounds, and light effects.

The Space Invaders phenomenon got Jarvis excited about video game design, and inspired Jarvis’s debut video project: the 1980 smash hit Defender™. Defender's pioneering scrolling playfields, multi-planar color graphics, particle effects, intelligent enemies, and intense rapid firing flight action helped seduce an entire generation to video games.

Robotron: 2084™ (1982), introduced the dual joystick control, and remains a classic action title with a dedicated cult following. Robotron's record for adrenalin pumping gameplay, explosion effects, and sheer body count has yet to be matched.

NARC™ (1988) popularized digitized live-action actors, real world backgrounds, flying body parts, and hi resolution graphics, in an urban themed action thriller.

Smash TV™ (1990) a fan favorite dystopian game show game where contestants risk their lives, killing for toasters!

In the 1990's, Jarvis’s team at Midway Games created the arcade adventure driving genre with Cruis'n USA™ (1994), Cruis'n World™ (1996), and Cruis'n Exotica™ (2000) featuring photo-realistic 3-D texture mapping and modeling, and hyper-realistic driving mechanics in real world locations.

Since 2001, Jarvis continues his work as Creative Director at arcade video game developer Raw Thrills. Recent titles include "Jurassic Park Arcade™,, Cruis’n Blast™, SuperBikes 3™, "Big Buck Hunter Reloaded™”, “Halo Fireteam Raven™”, “The Walking Dead™”, ”Minecraft Dungeons Arcade™, “King Kong of Skull Island VR™, and Fast and Furious Arcade™, Godzilla Kaiju Wars™ VR.

AWARDS:
IGDA Lifetime Achievement Award 2005
Academy of Interactive Arts and Sciences Pioneer Award in 2014

Education:
BS EECS University of California, Berkeley
MBA Stanford University

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Eugene Jarvis

President, Creative Director

Raw Thrills, Inc.

EUGENE JARVIS BIO

An avid gamer and pinball player as a kid, Eugene broke into game design working for Nolan Bushnell at Atari in 1977, programming electronic pinball games, sounds, and light effects.

The Space Invaders phenomenon got Jarvis excited about video game design, and inspired Jarvis’s debut video project: the 1980 smash hit Defender™. Defender's pioneering scrolling playfields, multi-planar color graphics, particle effects, intelligent enemies, and intense rapid firing flight action helped seduce an entire generation to video games.

Robotron: 2084™ (1982), introduced the dual joystick control, and remains a classic action title with a dedicated cult following. Robotron's record for adrenalin pumping gameplay, explosion effects, and sheer body count has yet to be matched.

NARC™ (1988) popularized digitized live-action actors, real world backgrounds, flying body parts, and hi resolution graphics, in an urban themed action thriller.

Smash TV™ (1990) a fan favorite dystopian game show game where contestants risk their lives, killing for toasters!

In the 1990's, Jarvis’s team at Midway Games created the arcade adventure driving genre with Cruis'n USA™ (1994), Cruis'n World™ (1996), and Cruis'n Exotica™ (2000) featuring photo-realistic 3-D texture mapping and modeling, and hyper-realistic driving mechanics in real world locations.

Since 2001, Jarvis continues his work as Creative Director at arcade video game developer Raw Thrills. Recent titles include "Jurassic Park Arcade™,, Cruis’n Blast™, SuperBikes 3™, "Big Buck Hunter Reloaded™”, “Halo Fireteam Raven™”, “The Walking Dead™”, ”Minecraft Dungeons Arcade™, “King Kong of Skull Island VR™, and Fast and Furious Arcade™, Godzilla Kaiju Wars™ VR.

AWARDS:
IGDA Lifetime Achievement Award 2005
Academy of Interactive Arts and Sciences Pioneer Award in 2014

Education:
BS EECS University of California, Berkeley
MBA Stanford University

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